Monthly Archives: July 2013
7. Dog (Resident Evil 4)
6. Peter Puppy
4. Dog (Fable II)
3. Dog (Dragon Age: Origins)
Strictly not called a dog but a “Mabari War Hound”, these vicious beasts are loyal and deadly, being used by the protagonist and the Fereldan military alike. (Mild early-game spoilers in this next clip.)
I almost feel like taking back what I just wrote about Arcanine, because Okami’s Amaterasu is truly legendary. The sun goddess, Amaterasu paints the world good again, quite literally. The art style in this game is fantastic, along with the music, setting and feel of it. A majestic place for the top dog (pun intended).
So, that’s it! Were there any dogs you think should have made it into the top ten and didn’t? Comment below and let me know!
10. Sniper Rifle
The weapon of choice for the single, isolated zombie, the sniper rifle requires skill, but is all but useless in close-range.
9. Cricket Bat
Strong, durable, and with a good weight behind it, a cricket bat is a must-have if fighting in London. Or if you’re near a shed and have run out of old records and cutlery.
Many people love the chainsaw, and with good reason, it sure is effective at slicing up zombies (or Leon Kennedy). I would have ranked it higher, if not for a little thing called fuel.
7. Golf Club
This one is similar to the cricket bat, but can be swung faster and is made of metal. Can’t be a bad thing. Plus, look dapper while surviving? Must be a plus.
Never forget, a car is not just used for transport. A zombie in the middle of the road? Getting out is a risk, so run it down!
The plants are on our side, at least. A team of mutant sunflowers, mushrooms and flowers will stand you in good stead. Presuming you have a garden to put them in.
Nothing better than a good sidearm. The last thing you want is to be stuck needing a reload and having no backup weapon the the zombie who’s all up in your business.
Let’s face it, the shotgun is your best friend come the zombie invasion. Powerful and easy to use, good at close to mid range. It’s a must have.
Any good ones you think I’ve missed? Let me know in the comment below!
Dragon Age: Origins is in-depth, thought provoking, brutal, fun and expansive. I’ve read a lot of criticisms of this game, but in my opinion, having played through recently as a mage character, DA:O really is one of the best single player RPGs around.
You play as a Grey Warden, an order of legendary warriors, rogues and mages, dedicated to fighting the darkspawn, evil creatures who periodically return in an event known as a Blight to screw things up for everyone. If you’ve ever played the Gears of War games, darkspawn look pretty similar to the Locust from that. And, as you might expect from any Bioware RPG worth its salt, you’re backed up by an array of loyal companions, from assassin to templar, from dog to dwarf, pious rogue, stoic warrior, from wise-cracking sexy mage to old “do-gooder” mage. It’s a full house!
The meat of the issue, of course, is combat, and DA:O has this down in spades (to continue to poker analogy). Fights are more active than in the KotOR games reviewed previously (see KotOR and KotOR2), and combat is more flexible and fluid. Importantly though, not only does the combat function well, it looks fantastic. Every skill and spell looks good, and auto-finishing kill animations make slaying darkspawn, ogres and (0f course) dragons even more satisfying than before.
Along with all this comes the usual array of RPG elements, such as thieving for the rogues, merchants and side-quests. No real faults here, but nothing much to shout about. There is a nice amount of revisiting past locations to complete new quests, which helps to pad out the gameplay nicely. As questing itself goes, DA:O sticks to the basics, which is no bad thing indeed.
However, I feel I must rant about one quest during the main story in particular, one quest which actually made me give up on the game entirely when I first played through it.
The quest in question is called Lost in Dreams, and, without wishing to spoil any of the story, occurs when you are ascending the mage’s tower. You become trapped in “The Fade”, the dreamworld in which spirits and demons inhabit. Your objective: get out of this dreams to carry on climbing the tower. Simple? Hell no. If I remember correctly, without using a walkthrough, this sub-quest took me somewhere in the region of two hours. And that is two hours where you have no party members with you, travelling back and forth through different dreams realms with no real guidance or clues as to which way to travel. In short, it is quite literally a nightmare. As such, I’m putting up a walkthrough to the section here, but even following this guide to the letter, which I thoroughly recommend, it’ll take a fair amount of time to plough through this arduous section.
Other than that, the story is decent, though won’t stretch your preconceptions an awful lot. However, take a look at this trailer.
In a word: Awesome
First released: November 2009 ; Published by EA ; Developed by Bioware, Edge of Reality