Blog Archives

New Elder Scrolls Online Trailer – Arrival

I am if anything hesitant to put out so much information for a game I am not likely to get, but here is the new (long) trailer for The Elder Scrolls Online, titled “Arrival”.


Among showing lots of jumping around and stuff, it also hints at some kind of undead (maybe Draugr, maybe not), and a nice view of the Imperial City.



New Elder Scrolls Online PVE Footage

A nice video has been released showing some PVE combat and mechanics involved in the Elder Scrolls Online. Among the features shown are the need to fight certain enemies (in this case an overland boss monster that looks awesome) as a team, fast travel to group members and arena-esque combat, where Daedra come at you in waves. The video is played by Paul Sage (Creative Director), Nick Konkle (Lead Gameplay Designer) and Dan Crenshaw (Dungeon Lead).

This also comes alongside the frankly surprising news that the game has been deemed an M – Mature rating by the ESRB (i.e. 17+). Bethesda has released a statement saying that they do not plan to change the content of the game as a result of the decision.


New Skywind Development Documentary

Remember that promo trailer for Skywind I posted a while back? A 10min development documentary has just been made, detailing how the production process is going, take a look!

When it is finally finished, the mod will be free to download, though will require a copy of Morrowind to play.

Sunday Things 15.12.2013

Here is a trailer for Skywind, a crossover mod that recreates Morrowind by modding Skyrim. Take a look see at it here, Call of the East:

It’s currently in alpha, but looks promising!

Elder Scrolls Online Interactive Map


There’s more interesting Elder Scrolls Online stuff happening! Check out this link right here. Oh wait, not that one, THIS one. It lets you have a mosey on around some of the key areas in the upcoming game, along with bits of info and artwork to go with them. It’s well worth a look.

The Infernal City & Lord of Souls

These two books, written by Greg Keyes, follow on 40 years post-Oblivion-crisis. I’m finding it hard to decide whether to write this as two parts or one. My instinct says two, but you really could (and I am half considering doing this) staple the back cover of The Infernal City to the front cover of Lord of Souls and not a lot would change. Which is my way of saying that, while they are two books, it is very much one story, one set of characters, and one overall story arc. So as compromise, I’ll do them separately, but in this one page, so here goes.

1. The Infernal City

Umbiel_Infernal_CityThe first part starts, puzzlingly, with an account of a few sailors spotting a big, flying city, before switching to a man called Sul, who appears for all of about 2.5 pages before moving on. I know this was the point, to move between characters (as the blurb alludes to), but I quickly found myself not working out who was who, nor which character had which name, nor what they were doing, nor where. The plot evolves into revolving around three central characters, Annaïg (a 17 year old Breton girl living in the Black Marsh town of Lilmoth), Prince Attrebus Mede (son of the Emperor Titus Mede, who eventually assumed control of the Empire after the events of Oblivion) and Colin (man with unimaginative name, spy). The stories of these three characters play off each other, before eventually more or less joining up later on, as they strive to somehow stop the floating city of Umbriel.

I think the best way of summing up the general idea of these books, without giving away plot points, is that if you approach it with an Elder Scrolls mindset, you’ll think they’re not too bad. If you’re looking for well written books, prepare to be disappointed. Thankfully I approached them from the former viewpoint, and enjoyed many of the references and ideas related to Oblivion. And in its favour, the book does a good job of being descriptive and creating nice, interesting environments. However, the manner in which the plot and characters are written leaves a lot to be desired.

2. Lord of Souls

LordOfSouls-coverMuch the same as above (see section 1.), but located in the more familiar territory of Cyrodiil, which is nice. There’s the usual plot developments and twists, and it wraps the story up in a nice (albeit predictable) way. All in all, fair.

If anyone’s read these books, what did you think of them? Better than fair, worse?

Elder Scrolls Online – Character Customisation

This video has just been released of how character customisation is going to work in the upcoming Elder Scrolls Online, take a look see.

In particular, there’s a lot of emphasis on fine tuning the details of your character’s appearance, such as specific body types and tattoos. Looks good, right?

Top Ten – Elder Scrolls Weapons

Note: Most of my Elder Scrolls experience comes from Oblivion and Skyrim, so that’s the perspective from which this is being written.

10. Mace of Molag Bal

SR-item-Mace_of_Molag_BalThis mace is given out by the Daedric prince Molag Bal in Oblivion for provoking a pacifist into murdering you, and in Skyrim for beating and killing a priest (Molag Bal isn’t a nice guy). However, this mace is worth it, as it will attack the victim’s melee and magic capabilities.

9. Mehrune’s Razor

SR-item-Mehrunes_RazorAnother Daedric artifact, while this dagger may seem weak, it is devastating against any Daedra and armour, and in Skyrim it even has a chance to kill any target instantly. Handy to have as a backup.

8. Goldbrand

OB-item-GoldbrandYet another Daedric weapon here, Goldbrand features only in Oblivion this time, and is rewarded for competing in a tournament against every race in Tamriel. This sword holds the distinction of being the most powerful one-handed weapon in the game (Umbra has a higher base damage, but Goldbrand’s fire enchantment makes it a generally far more effective).

7. Dragonbane


The first non-Daedric weapon on the list now, and the Dragonbane, featuring in Skyrim, does exactly what you’d expect from a game filled with dragons, kills them good. Found in Sky Haven Temple, this Akavari katana will do an extra 40 damage to any dragons, and an extra 10 points of shock to anything else that gets in your way. Useful, even if you’re not fighting dragons.

6. Northwind


Another Akavari katana, Northwind is more or less a more conservative version of Dragonbane (though this features in Oblivion, not Skyrim). 20 points of cold damage to all opponents is no bad thing (frost damage being my favourite, just saying).

5. Volendrung


A weapon that looks absolutely demonic, Volendrung is the two-handed mace of the Daedric pring Malacath. While in Oblivion it drained health, paralysed and was a beast of a warhammer in terms of sheer damage, in Skyrim it was toned down a little, absorbing stamina instead.

4. Blade of Woe


This little ebony dagger starts out from humble beginnings, with no enchantments at all, but by the end of Oblivion’s dark brotherhood questline will be your go-to-melee-sneak-attacking weapon of choice.


3. Ebony Blade


Another ebony weapon, what can I say, they’re good. Ebony blade was good in Oblivion (absorbing health and silencing spell-casters), but it got great in Skyrim (absorbing more and more health the more people it slays).

2. Shadowhunt


Although it was a bit bugged, when it was working properly this bow was, for my money, my favourite weapon in Oblivion. Perfect for taking out foes at range in any scenario, it did extra damage to health and magicka, turned the undead, and applied a weakness to poison as well. Truly a great bow.

1. Chillrend


Seeing as I said my favourite Elder Scrolls element was frost, it should come as no surprise that this would top the list, a glass sword tinted pale blue as ice, instead of the usual stock green. While in Oblivion it was a perfect shortsword for most situations, dealing plenty of frost damage to take out anyone and anything (and being light and quick too), once again the weapon was beefed up in Skyrim, gaining the paralyse ability too. A must-have.

And it just looks so epic here in Skyrim.

And it just looks so epic here in Skyrim.

Any other weapons you think should have made the list? Let me know in the comments below!


Sunday Things 15.09.13

Greg Tito from The Escapist unboxing the Elder Scrolls Anthology.

A Day in the Life of Oblivion (2): Fallen Rock and Killing Field

Continuing in my work for the Fighter’s Guild, I accepted a new contract: Find the Bosmer Maglir and find out why he hasn’t done the job he was meant to. So off I travelled to Skingrad, to the West Weald Inn. Therein I found Maglir, being a big ol’ coward, scared of a few undead! So naturally, I decided to take the quest in his stead.

Maglir had been charged with recovering Brenus Astis’ journal from Fallen Rock Cave, a short journey north-west of the city. Clearly, I wanted some better equipment, just to be safe.

Which is when I found this AWESOME helmet.

Which is when I found this AWESOME helmet.

So off I set, travelling to Fallen Rock. The journey was short but eventful, as I was interrupted by not one, but four wolves roaming the grassland. Needless to say, I had the last laugh. Before long I was at the cave itself. Gave my armour and weapons a quick repair, and in ventured.

As I set foot into Fallen Rock, the light failed. I opted to put away my steel claymore, and instead wielded the fine steel longsword along with a torch to light my way. Cautiously, I proceeded further, until suddenly, two skeletons ambushed me, one armed with an axe and the other with bow.


Note the archer lurking in the shadows.

Note the archer lurking in the shadows.

Immediately they attacked, giving me little time to decide my strategy. The axeman took a swing, which my longsword parried with ease, though it did stagger me. I fought back with a flurry of quick strikes, each one hampering the skeleton, not giving it any time to counter, all the while trying to keep myself out of the archer’s line of sight. The last thing I needed was arrows staggering me while I fought. The first skeleton was handily knocked down for good with a well-timed power attack, whereupon the archer took his chance, and let loose an arrow that found me in the shoulder. The steel armour took the brunt of the hit, allowing me to rush the archer and quickly defeat him.

At last I was able to take stock of my surroundings. The room was sparse, save for a chest containing a few septims. However as I proceeded, the skeletons didn’t let up, and some fights pushed me to my limit, Further through the dismal cave I encountered two skeletons once again, but this time both wielded sword and shield. I dodged and countered them, waiting for the few opportunities to present themselves for quick, light hits, until they were finally defeated.

2013-08-04_00003Further and further, lower and lower I traversed the terrain and slew the skeletons, until at last, in the flooded floor of the cave, I found Astis’ journal! With the path to the exit now clear, it was easy work climbing back up and out to the welcoming daylight.

After returning to hand in the completed contract, I, as is my custom, restocked on equipment, potions and repairs.

Found myself another new hat.

Found myself another new hat.

Freelancing, I decided to help out Valus Odiil by protecting his sons, Rallus and Antus, as they defended their farm from being overrun by foul goblins from the nearby countryside. Together, Rallus, Antus and I travelled from Chorrol, past Weynon Priory and onwards to their farm south-east of the city.

2013-08-04_00005As we reached the farm, goblins poured onto the field left, right and centre. As they charged, I took out one goblin with a single swipe of my claymore. Another passed by me, but was quickly taken down by the two brothers. As they fought off a third, stronger goblin, I came up behind the vile creature and, with a powerful strike, swung the sword overhead and took the goblin unawares. Without the foresight to block or dodge the attack, the creature fell.

Wave after wave we fought off the intruders until they were spent, and we were victorious. I was paid handsomely by Valus, along with his personal sword, Chillrend, an enchanted Elven shortsword of blue hue (as opposed to the usual green), and imbued with cold.

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